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Students launch successful gaming app

IPhone screen shots of Method to Madness. Photo By Samuel Desré
iPhone screen shots of “Method to Madness.” Photos By Samuel Desré.

Two Palo Alto High School students, a junior and a sophomore, are receiving positive feedback after launching their new gaming app “Method to Madness” last month.

The game was not only a success at the Paly level, but it was also a worldwide one. Nearly 1,000 downloads have been recorded as of last week from the App store, according to “Method to Madness” programmer junior Matt Seligson.

“The most surprising part of these sales was the fact that people from such a wide variety of countries downloaded the app,” said sophomore programmer and President of the iOS club Brian Tracy. “The only things I know about Uzbekistan are that it is somewhere in Asia, and that someone there appreciates Method to Madness.”

“Method to Madness is a fun game, and I keep playing it because the board changes every time and you can keep trying to get a bigger score,” junior Zach Segal said.

Both Seligson and Tracy were shocked after receiving that amount of positive feedback. Their app is rated five stars out of five on the App Store.

“[The] explosion in the first week took us by surprise,” Tracy said.”We had expected a couple of downloads from people at Paly, but not the near 1,000 that we got.”

Seligson and Tracy say they have put many hours into their project.

“The app was a work in progress throughout most of the summer,” Tracy said. “A couple several-hour sprints were required to put the final touches on the app during the school year.”

Another member of iOS club also launched an app this past week. The vice president of iOS club, sophomore Naveen Pai, developed “Master-Plan,” an app that has for goal to help students keep track of their assignments, “Master-Plan” can also be downloaded from the App Store.

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